This was how I ended up with a copy of Day of the Tentacle. However, we did have a Macintosh, and a seemingly endless number of garage sales tended to yield quite the selection of cheap computer games. However, money was fairly tight, so it was hard to justify a bunch of expensive cartridge purchases. My first gaming experiences were on an Atari 2600 at my kindergarten’s afterschool program, but the first device I actually owned was a Game Boy. I came to gaming mostly via portables of all things. Like many overtly wordy 30-something nerds, I have a pretty extensive personal history with LucasArts and their adventure games. Today, Thimbleweed hits the Nintendo Switch, and I took a look. Fans of “point n’ clicks” have turned out in incredible numbers to back the genre, enabling both new entries - and incredibly - new takes from the developers that defined these games.Įarlier this year, Ron Gilbert and Gary Winnick - two of the geniuses behind LucasArts classics like Maniac Mansion and the Monkey Island series - released Thimbleweed Park, a love letter to their earlier titles. However, the indie wave has also benefited even more niche genres, like the adventure game. Just over a decade ago, Nintendo was the last holdout - now, you can’t navigate a digital storefront without tripping over a dozen of them. This resurgence is most obvious when looking at platformers, especially Metroid-style sidescrollers. Genres dismissed as risky by big publishers have seen something of a renaissance as indie developers emerge to fill the void. The democratization of game development - bringing with it both lowered price of entry for potential developers and new means of crowdsourcing the funding needed to build the games - has led to a resurgence of certain styles of game.
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